//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AKTAC
// Model Creator: 
// Created on: 20.04.2022 - 11:09:53
// Last changed on: 20.04.2022 - 11:09:53

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAKTAC extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelAKTAC() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[498];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 257, 9, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 329, 33, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 425, 33, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 401, 41, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 409, 41, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 417, 41, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 441, 41, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 361, 49, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 473, 49, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 329, 57, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 257, 65, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 265, 65, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 369, 65, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 145, 73, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 273, 73, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 321, 73, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 329, 73, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 233, 81, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 257, 81, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 281, 81, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 313, 81, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 225, 81, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 401, 81, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 417, 81, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 185, 89, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 201, 89, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 297, 81, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 281, 89, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 497, 89, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 225, 105, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 409, 89, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 369, 97, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 377, 105, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 377, 97, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 361, 113, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 57, 121, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 465, 97, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 393, 97, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 329, 121, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 353, 121, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 417, 97, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 377, 121, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 393, 121, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 401, 121, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 425, 121, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 273, 129, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 305, 129, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 329, 129, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 361, 129, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 417, 121, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 441, 121, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 505, 113, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 281, 89, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 465, 121, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 505, 121, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 385, 145, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 321, 145, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 289, 153, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 353, 153, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 153, 153, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 193, 161, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 225, 161, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 257, 161, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 385, 161, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 433, 161, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 297, 129, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 121, 161, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 393, 129, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 209, 137, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 321, 129, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 353, 129, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 233, 137, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 385, 129, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 497, 161, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 137, 137, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 409, 137, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 505, 129, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 361, 129, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 17, 169, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 249, 177, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 137, 185, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 345, 185, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 121, 193, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 225, 193, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 321, 193, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 425, 137, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 137, 169, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 89, 169, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 57, 145, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 433, 177, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 465, 185, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 161, 177, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 449, 193, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 481, 177, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 169, 201, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 193, 201, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 217, 201, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 265, 201, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 289, 201, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 305, 201, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 441, 129, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 129, 209, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 433, 193, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 193, 209, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 289, 145, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 209, 209, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 233, 209, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 249, 209, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 281, 209, textureX, textureY); // Import
        gunModel[355] = new ModelRendererTurbo(this, 321, 209, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 345, 209, textureX, textureY); // Import
        gunModel[357] = new ModelRendererTurbo(this, 377, 209, textureX, textureY); // Import
        gunModel[358] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import
        gunModel[359] = new ModelRendererTurbo(this, 409, 209, textureX, textureY); // Import
        gunModel[360] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Import
        gunModel[361] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import
        gunModel[362] = new ModelRendererTurbo(this, 33, 217, textureX, textureY); // Import
        gunModel[363] = new ModelRendererTurbo(this, 65, 217, textureX, textureY); // Import
        gunModel[364] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // Import
        gunModel[365] = new ModelRendererTurbo(this, 129, 217, textureX, textureY); // Import
        gunModel[366] = new ModelRendererTurbo(this, 161, 217, textureX, textureY); // Import
        gunModel[367] = new ModelRendererTurbo(this, 201, 217, textureX, textureY); // Import
        gunModel[368] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Import
        gunModel[369] = new ModelRendererTurbo(this, 425, 217, textureX, textureY); // Import
        gunModel[370] = new ModelRendererTurbo(this, 489, 217, textureX, textureY); // Import
        gunModel[371] = new ModelRendererTurbo(this, 361, 209, textureX, textureY); // Import
        gunModel[372] = new ModelRendererTurbo(this, 297, 33, textureX, textureY); // Import
        gunModel[373] = new ModelRendererTurbo(this, 185, 225, textureX, textureY); // Import
        gunModel[374] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        gunModel[375] = new ModelRendererTurbo(this, 241, 225, textureX, textureY); // Import
        gunModel[376] = new ModelRendererTurbo(this, 25, 217, textureX, textureY); // Import
        gunModel[377] = new ModelRendererTurbo(this, 265, 225, textureX, textureY); // Import
        gunModel[378] = new ModelRendererTurbo(this, 281, 161, textureX, textureY); // Import
        gunModel[379] = new ModelRendererTurbo(this, 281, 225, textureX, textureY); // Import
        gunModel[380] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // Import
        gunModel[381] = new ModelRendererTurbo(this, 377, 153, textureX, textureY); // Import
        gunModel[382] = new ModelRendererTurbo(this, 425, 209, textureX, textureY); // Import
        gunModel[383] = new ModelRendererTurbo(this, 393, 225, textureX, textureY); // Import
        gunModel[384] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Import
        gunModel[385] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        gunModel[386] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        gunModel[387] = new ModelRendererTurbo(this, 65, 233, textureX, textureY); // Import
        gunModel[388] = new ModelRendererTurbo(this, 273, 209, textureX, textureY); // Import
        gunModel[389] = new ModelRendererTurbo(this, 369, 177, textureX, textureY); // Import
        gunModel[390] = new ModelRendererTurbo(this, 145, 217, textureX, textureY); // Import
        gunModel[391] = new ModelRendererTurbo(this, 297, 225, textureX, textureY); // Import
        gunModel[392] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Import
        gunModel[393] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import
        gunModel[394] = new ModelRendererTurbo(this, 441, 81, textureX, textureY); // Import
        gunModel[395] = new ModelRendererTurbo(this, 377, 105, textureX, textureY); // Import
        gunModel[396] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Import
        gunModel[397] = new ModelRendererTurbo(this, 497, 121, textureX, textureY); // Import
        gunModel[398] = new ModelRendererTurbo(this, 297, 129, textureX, textureY); // Import
        gunModel[399] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        gunModel[400] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import
        gunModel[401] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        gunModel[402] = new ModelRendererTurbo(this, 353, 145, textureX, textureY); // Import
        gunModel[403] = new ModelRendererTurbo(this, 217, 161, textureX, textureY); // Import
        gunModel[404] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Import
        gunModel[405] = new ModelRendererTurbo(this, 337, 161, textureX, textureY); // Import
        gunModel[406] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Import
        gunModel[407] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Import
        gunModel[408] = new ModelRendererTurbo(this, 233, 273, textureX, textureY); // Import
        gunModel[409] = new ModelRendererTurbo(this, 121, 217, textureX, textureY); // Import
        gunModel[410] = new ModelRendererTurbo(this, 153, 265, textureX, textureY); // Import
        gunModel[411] = new ModelRendererTurbo(this, 201, 265, textureX, textureY); // Import
        gunModel[412] = new ModelRendererTurbo(this, 305, 265, textureX, textureY); // Import
        gunModel[413] = new ModelRendererTurbo(this, 337, 265, textureX, textureY); // Import
        gunModel[414] = new ModelRendererTurbo(this, 449, 265, textureX, textureY); // Import
        gunModel[415] = new ModelRendererTurbo(this, 489, 265, textureX, textureY); // Import
        gunModel[416] = new ModelRendererTurbo(this, 361, 273, textureX, textureY); // Import
        gunModel[417] = new ModelRendererTurbo(this, 441, 273, textureX, textureY); // Import
        gunModel[418] = new ModelRendererTurbo(this, 465, 273, textureX, textureY); // Import
        gunModel[419] = new ModelRendererTurbo(this, 489, 273, textureX, textureY); // Import
        gunModel[420] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import
        gunModel[421] = new ModelRendererTurbo(this, 25, 281, textureX, textureY); // Import
        gunModel[422] = new ModelRendererTurbo(this, 49, 281, textureX, textureY); // Import
        gunModel[423] = new ModelRendererTurbo(this, 73, 281, textureX, textureY); // Import
        gunModel[424] = new ModelRendererTurbo(this, 97, 281, textureX, textureY); // Import
        gunModel[425] = new ModelRendererTurbo(this, 121, 281, textureX, textureY); // Import
        gunModel[426] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Import
        gunModel[427] = new ModelRendererTurbo(this, 273, 161, textureX, textureY); // Import
        gunModel[428] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // Import
        gunModel[429] = new ModelRendererTurbo(this, 385, 161, textureX, textureY); // Import
        gunModel[430] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        gunModel[431] = new ModelRendererTurbo(this, 425, 161, textureX, textureY); // Import
        gunModel[432] = new ModelRendererTurbo(this, 465, 161, textureX, textureY); // Import
        gunModel[433] = new ModelRendererTurbo(this, 489, 161, textureX, textureY); // Import
        gunModel[434] = new ModelRendererTurbo(this, 17, 169, textureX, textureY); // Import
        gunModel[435] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // Import
        gunModel[436] = new ModelRendererTurbo(this, 185, 177, textureX, textureY); // Import
        gunModel[437] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import
        gunModel[438] = new ModelRendererTurbo(this, 505, 177, textureX, textureY); // Import
        gunModel[439] = new ModelRendererTurbo(this, 441, 193, textureX, textureY); // Import
        gunModel[440] = new ModelRendererTurbo(this, 457, 193, textureX, textureY); // Import
        gunModel[441] = new ModelRendererTurbo(this, 505, 193, textureX, textureY); // Import
        gunModel[442] = new ModelRendererTurbo(this, 321, 201, textureX, textureY); // Import
        gunModel[443] = new ModelRendererTurbo(this, 481, 201, textureX, textureY); // Import
        gunModel[444] = new ModelRendererTurbo(this, 113, 209, textureX, textureY); // Import
        gunModel[445] = new ModelRendererTurbo(this, 121, 209, textureX, textureY); // Import
        gunModel[446] = new ModelRendererTurbo(this, 185, 209, textureX, textureY); // Import
        gunModel[447] = new ModelRendererTurbo(this, 225, 209, textureX, textureY); // Import
        gunModel[448] = new ModelRendererTurbo(this, 249, 209, textureX, textureY); // Import
        gunModel[449] = new ModelRendererTurbo(this, 345, 209, textureX, textureY); // Import
        gunModel[450] = new ModelRendererTurbo(this, 377, 209, textureX, textureY); // Import
        gunModel[451] = new ModelRendererTurbo(this, 401, 209, textureX, textureY); // Import
        gunModel[452] = new ModelRendererTurbo(this, 409, 209, textureX, textureY); // Import
        gunModel[453] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Import
        gunModel[454] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import
        gunModel[455] = new ModelRendererTurbo(this, 65, 217, textureX, textureY); // Import
        gunModel[456] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // Import
        gunModel[457] = new ModelRendererTurbo(this, 185, 217, textureX, textureY); // Import
        gunModel[458] = new ModelRendererTurbo(this, 217, 217, textureX, textureY); // Import
        gunModel[459] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Import
        gunModel[460] = new ModelRendererTurbo(this, 241, 217, textureX, textureY); // Import
        gunModel[461] = new ModelRendererTurbo(this, 281, 217, textureX, textureY); // Import
        gunModel[462] = new ModelRendererTurbo(this, 305, 217, textureX, textureY); // Import
        gunModel[463] = new ModelRendererTurbo(this, 313, 217, textureX, textureY); // Import
        gunModel[464] = new ModelRendererTurbo(this, 441, 217, textureX, textureY); // Import
        gunModel[465] = new ModelRendererTurbo(this, 505, 217, textureX, textureY); // Import
        gunModel[466] = new ModelRendererTurbo(this, 257, 225, textureX, textureY); // Import
        gunModel[467] = new ModelRendererTurbo(this, 481, 225, textureX, textureY); // Import
        gunModel[468] = new ModelRendererTurbo(this, 57, 233, textureX, textureY); // Import
        gunModel[469] = new ModelRendererTurbo(this, 129, 233, textureX, textureY); // Import
        gunModel[470] = new ModelRendererTurbo(this, 137, 233, textureX, textureY); // Import
        gunModel[471] = new ModelRendererTurbo(this, 297, 281, textureX, textureY); // Box 64
        gunModel[472] = new ModelRendererTurbo(this, 361, 281, textureX, textureY); // Box 64
        gunModel[473] = new ModelRendererTurbo(this, 433, 161, textureX, textureY); // Box 64
        gunModel[474] = new ModelRendererTurbo(this, 121, 217, textureX, textureY); // Box 64
        gunModel[475] = new ModelRendererTurbo(this, 409, 281, textureX, textureY); // Box 64
        gunModel[476] = new ModelRendererTurbo(this, 489, 257, textureX, textureY); // Box 64
        gunModel[477] = new ModelRendererTurbo(this, 217, 265, textureX, textureY); // Box 64
        gunModel[478] = new ModelRendererTurbo(this, 129, 281, textureX, textureY); // Box 71
        gunModel[479] = new ModelRendererTurbo(this, 441, 281, textureX, textureY); // Box 71
        gunModel[480] = new ModelRendererTurbo(this, 473, 281, textureX, textureY); // Box 71
        gunModel[481] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Box 71
        gunModel[482] = new ModelRendererTurbo(this, 33, 289, textureX, textureY); // Box 71
        gunModel[483] = new ModelRendererTurbo(this, 65, 289, textureX, textureY); // Box 71
        gunModel[484] = new ModelRendererTurbo(this, 97, 289, textureX, textureY); // Box 71
        gunModel[485] = new ModelRendererTurbo(this, 153, 289, textureX, textureY); // Box 71
        gunModel[486] = new ModelRendererTurbo(this, 185, 289, textureX, textureY); // Box 71
        gunModel[487] = new ModelRendererTurbo(this, 217, 289, textureX, textureY); // Box 71
        gunModel[488] = new ModelRendererTurbo(this, 249, 289, textureX, textureY); // Box 71
        gunModel[489] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Box 71
        gunModel[490] = new ModelRendererTurbo(this, 177, 233, textureX, textureY); // Import
        gunModel[491] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Import
        gunModel[492] = new ModelRendererTurbo(this, 433, 233, textureX, textureY); // Import
        gunModel[493] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import
        gunModel[494] = new ModelRendererTurbo(this, 481, 233, textureX, textureY); // Import
        gunModel[495] = new ModelRendererTurbo(this, 489, 233, textureX, textureY); // Import
        gunModel[496] = new ModelRendererTurbo(this, 505, 233, textureX, textureY); // Import
        gunModel[497] = new ModelRendererTurbo(this, 217, 177, textureX, textureY); // Box 540

        gunModel[0].addShapeBox(0F, 0F, 0F, 123, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[0].setRotationPoint(55F, -49F, -1F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 123, 1, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(55F, -46F, -1F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 123, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(55F, -48F, 1F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 123, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(55F, -48F, -2F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 80, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(55F, -58F, 1.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 80, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(55F, -58F, -1.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 80, 6, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(55F, -58F, -3.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 9, 2, 3, 0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(133F, -52F, -1.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 9, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(135F, -51F, -1.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(135F, -45F, -1F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[10].setRotationPoint(135F, -50F, 1F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(135F, -48F, 2F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(135F, -50F, -3F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(135F, -48F, -3F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(135F, -45F, -3F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(135F, -45F, 1F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(168F, -45F, 1F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(168F, -45F, -1F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(168F, -50F, -1F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(168F, -48F, 2F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(168F, -48F, -3F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[21].setRotationPoint(168F, -50F, 1F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(168F, -50F, -3F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 7, 1, 2, 0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(168F, -45F, -3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(141F, -44F, -1F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 30, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(78F, -55F, 4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(81F, -58F, 4F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(83F, -56F, 4F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(78F, -58F, 4F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(78F, -57F, 4F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(83F, -58F, 4F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(84F, -58F, 4F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(86F, -56F, 4F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(86F, -58F, 4F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(89F, -56F, 4F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(87F, -58F, 4F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(89F, -58F, 4F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(92F, -56F, 4F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(90F, -58F, 4F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(92F, -58F, 4F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(95F, -56F, 4F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(93F, -58F, 4F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(98F, -56F, 4F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(95F, -58F, 4F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(96F, -58F, 4F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(101F, -56F, 4F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(99F, -58F, 4F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(98F, -58F, 4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(104F, -56F, 4F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(102F, -58F, 4F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(101F, -58F, 4F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(107F, -56F, 4F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(105F, -58F, 4F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(104F, -58F, 4F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 46, 1, 1, 0F, 0.0F, -1F, 0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(63F, -54F, 5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 46, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(63F, -49F, 5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(60F, -53F, 4F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(67F, -53F, 5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(71F, -53F, 5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(75F, -53F, 5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(79F, -53F, 5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(83F, -53F, 5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(87F, -53F, 5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(91F, -53F, 5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(95F, -53F, 5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(99F, -53F, 5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(103F, -53F, 5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(107F, -53F, 4F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(63F, -54F, 6F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[69].setRotationPoint(63F, -49F, 6F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 49, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(60F, -54F, 4F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(63F, -53F, 4F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 49, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(60F, -49F, 4F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(60F, -46F, 4F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(70F, -46F, 4F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(60F, -43F, 3F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(63F, -43F, 4F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(78F, -60F, -3F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[78].setRotationPoint(80F, -60F, 3F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[79].setRotationPoint(84F, -60F, 3F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[80].setRotationPoint(88F, -60F, 3F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(84F, -60F, -5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[82].setRotationPoint(104F, -60F, 3F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[83].setRotationPoint(92F, -60F, 3F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[84].setRotationPoint(96F, -60F, 3F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[85].setRotationPoint(100F, -60F, 3F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(88F, -60F, -5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[87].setRotationPoint(107F, -60F, 3F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(80F, -60F, -5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[89].setRotationPoint(79F, -60F, -4F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(92F, -60F, -5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(96F, -60F, -5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(100F, -60F, -5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(104F, -60F, -5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(107F, -60F, -5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(105F, -58F, -5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(104F, -58F, -5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(102F, -58F, -5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(107F, -56F, -5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(104F, -56F, -5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(101F, -58F, -5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(99F, -58F, -5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(101F, -56F, -5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[103].setRotationPoint(98F, -56F, -5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(96F, -58F, -5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[105].setRotationPoint(98F, -58F, -5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(93F, -58F, -5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(95F, -58F, -5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(95F, -56F, -5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[109].setRotationPoint(92F, -56F, -5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(89F, -56F, -5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[111].setRotationPoint(86F, -56F, -5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(83F, -56F, -5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(90F, -58F, -5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(87F, -58F, -5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(84F, -58F, -5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(81F, -58F, -5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(92F, -58F, -5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(89F, -58F, -5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[119].setRotationPoint(86F, -58F, -5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(83F, -58F, -5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(78F, -58F, -5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(78F, -57F, -5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 30, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(78F, -55F, -5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[124].setRotationPoint(78F, -62F, -3F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 49, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[125].setRotationPoint(60F, -54F, -5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[126].setRotationPoint(107F, -53F, -6F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 46, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(63F, -54F, -6F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(60F, -53F, -5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 49, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(60F, -49F, -5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(63F, -53F, -6F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(107F, -54F, -7F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 46, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[132].setRotationPoint(63F, -49F, -6F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[133].setRotationPoint(107F, -49F, -7F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(103F, -53F, -6F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(99F, -53F, -6F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[136].setRotationPoint(95F, -53F, -6F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[137].setRotationPoint(91F, -53F, -6F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(87F, -53F, -6F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[139].setRotationPoint(83F, -53F, -6F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(79F, -53F, -6F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(75F, -53F, -6F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[142].setRotationPoint(71F, -53F, -6F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[143].setRotationPoint(67F, -53F, -6F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(60F, -46F, -5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(60F, -43F, -5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(63F, -43F, -5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(70F, -46F, -5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 40, 2, 6, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(69F, -44F, -3F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 10, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[149].setRotationPoint(60F, -43F, -3F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[150].setRotationPoint(107F, -46F, 3F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[151].setRotationPoint(104F, -46F, 3F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[152].setRotationPoint(100F, -46F, 3F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[153].setRotationPoint(96F, -46F, 3F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[154].setRotationPoint(92F, -46F, 3F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[155].setRotationPoint(88F, -46F, 3F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[156].setRotationPoint(84F, -46F, 3F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[157].setRotationPoint(80F, -46F, 3F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[158].setRotationPoint(76F, -46F, 3F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[159].setRotationPoint(71F, -46F, 3F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[160].setRotationPoint(70F, -45F, 3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(63F, -44F, -5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(63F, -44F, 3F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[163].setRotationPoint(70F, -45F, -5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[164].setRotationPoint(71F, -46F, -5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[165].setRotationPoint(76F, -46F, -5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[166].setRotationPoint(80F, -46F, -5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[167].setRotationPoint(84F, -46F, -5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[168].setRotationPoint(88F, -46F, -5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[169].setRotationPoint(92F, -46F, -5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[170].setRotationPoint(96F, -46F, -5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[171].setRotationPoint(100F, -46F, -5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[172].setRotationPoint(104F, -46F, -5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[173].setRotationPoint(107F, -46F, -5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 16, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[174].setRotationPoint(60F, -42F, -3F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[175].setRotationPoint(78F, -42F, -3F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[176].setRotationPoint(82F, -42F, -3F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[177].setRotationPoint(86F, -42F, -3F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[178].setRotationPoint(90F, -42F, -3F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[179].setRotationPoint(94F, -42F, -3F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[180].setRotationPoint(98F, -42F, -3F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[181].setRotationPoint(102F, -42F, -3F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[182].setRotationPoint(106F, -42F, -3F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(109F, -60F, -2F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(109F, -60F, 2F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 7, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(109F, -60F, -4F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(109F, -52F, -2F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 2, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[187].setRotationPoint(109F, -46F, -2F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 2, 10, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(109F, -52F, 2F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 2, 10, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(109F, -52F, -4F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(111F, -48F, 2F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[191].setRotationPoint(111F, -50F, 1F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(111F, -45F, -1F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(111F, -51F, -1F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[194].setRotationPoint(111F, -45F, 1F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(111F, -45F, -3F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(111F, -48F, -3F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(111F, -50F, -3F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(75F, -60F, -2F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 2, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[199].setRotationPoint(75F, -60F, 2F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 2, 7, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(75F, -60F, -4F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[201].setRotationPoint(74F, -59F, -1.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 82, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[202].setRotationPoint(-22F, -51F, 4F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 20, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[203].setRotationPoint(54F, -60F, -3F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[204].setRotationPoint(71F, -62F, -3F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F); // Import
        gunModel[205].setRotationPoint(64F, -62F, 2F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(64F, -63F, 2F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 16, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(53F, -63F, -2F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(64F, -62F, -3F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[209].setRotationPoint(64F, -63F, -3F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.6F, 0.0F, -1.0F, 0.6F, 0.0F, -1.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.6F, 0.0F, 1.0F, 0.6F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[210].setRotationPoint(52F, -64F, 2F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 5.5F, 0.0F, 0.0F, 5.5F); // Import
        gunModel[211].setRotationPoint(52F, -63F, -3F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.6F, 0.0F, 0.5F, 0.6F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.6F, 0.0F, 0.0F, 0.6F); // Import
        gunModel[212].setRotationPoint(52F, -64F, -3F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(55F, -61.5F, -3F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[214].setRotationPoint(55F, -63.5F, -3F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[215].setRotationPoint(55F, -62.5F, -3F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 3, 3, 6, 0F, 0.0F, 0.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[216].setRotationPoint(51F, -62F, -3F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 8, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[217].setRotationPoint(43F, -62F, -4F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[218].setRotationPoint(54F, -52F, 4F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 74, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(-20F, -54F, 4F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 72, 4, 1, 0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[220].setRotationPoint(-18F, -59F, 2F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 73, 2, 2, 0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(-19F, -56F, 3F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 74, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[222].setRotationPoint(-20F, -53F, 4F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[223].setRotationPoint(54F, -55F, 3F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[224].setRotationPoint(54F, -56F, 3F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[225].setRotationPoint(55F, -56F, 3F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 54, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[226].setRotationPoint(-11F, -60F, -3F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[227].setRotationPoint(-11F, -62F, -3F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[228].setRotationPoint(-6F, -62F, -3F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[229].setRotationPoint(38F, -62F, -3F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 47, 3, 1, 0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F); // Import
        gunModel[230].setRotationPoint(-18F, -58F, -3F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 47, 2, 2, 0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[231].setRotationPoint(-19F, -56F, -5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 69, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[232].setRotationPoint(-15F, -59F, -3F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 26, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[233].setRotationPoint(-20F, -54F, -5F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 26, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[234].setRotationPoint(-20F, -53F, -5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 82, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[235].setRotationPoint(-22F, -51F, -5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[236].setRotationPoint(-4F, -49F, -6F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 22, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[237].setRotationPoint(-1F, -49F, -6F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[238].setRotationPoint(-3F, -49F, -6F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 8, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, -3.0F, 0.0F); // Import
        gunModel[239].setRotationPoint(9F, -49F, -6F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[240].setRotationPoint(21F, -46F, -6F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[241].setRotationPoint(21F, -44F, -6F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F); // Import
        gunModel[242].setRotationPoint(21F, -42F, -6F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 9, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[243].setRotationPoint(4F, -45F, -6F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[244].setRotationPoint(6F, -42F, -7F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[245].setRotationPoint(54F, -56F, -5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[246].setRotationPoint(54F, -55F, -5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[247].setRotationPoint(54F, -52F, -5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[248].setRotationPoint(55F, -56F, -4F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[249].setRotationPoint(-20F, -53F, -4F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[250].setRotationPoint(-20F, -54F, -4F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[251].setRotationPoint(-19F, -56F, -4F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[252].setRotationPoint(-17F, -59F, -2F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 41, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[253].setRotationPoint(-22F, -42F, -4F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[254].setRotationPoint(-22F, -52F, -5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 4, 3, 10, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[255].setRotationPoint(-26F, -54F, -5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 7, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[256].setRotationPoint(-23F, -47F, -5F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 4, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[257].setRotationPoint(-26F, -51F, -5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 3, 7, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[258].setRotationPoint(-26F, -47F, -5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[259].setRotationPoint(-29F, -53F, -4F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[260].setRotationPoint(-29F, -47F, -4F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 3, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[261].setRotationPoint(-29F, -51F, -4F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(-29F, -42F, -1F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[263].setRotationPoint(-28F, -41.5F, -1.5F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[264].setRotationPoint(-28F, -41.5F, 1.5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[265].setRotationPoint(-28F, -39.5F, 2.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[266].setRotationPoint(-28F, -36.5F, 1.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[267].setRotationPoint(-28F, -41.5F, -3.5F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[268].setRotationPoint(-28F, -39.5F, -3.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[269].setRotationPoint(-28F, -35.5F, -1.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[270].setRotationPoint(-28F, -36.5F, -3.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 55, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[271].setRotationPoint(-84F, -50F, -3F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 55, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[272].setRotationPoint(-84F, -52F, -3F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 55, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[273].setRotationPoint(-84F, -48F, -3F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 12, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[274].setRotationPoint(-11F, -38F, -3.5F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 4, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[275].setRotationPoint(-11F, -34F, -3.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 6, 9, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -5.0F, 1.0F, 0.0F, -5.0F, 1.0F, 0.0F, 6.0F, 0.0F, 0.0F); // Import
        gunModel[276].setRotationPoint(-13F, -30F, -3.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 7, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -3.0F, 2.0F, 0.0F, -3.0F, 2.0F, 0.0F, 5.0F, 0.0F, 0.0F); // Import
        gunModel[277].setRotationPoint(-19F, -21F, -3.5F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 4, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F); // Import
        gunModel[278].setRotationPoint(-3F, -34F, -3.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 4, 4, 7, 0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, -3.0F, 3.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, -3.0F, 3.0F, -2.0F); // Import
        gunModel[279].setRotationPoint(-7F, -34F, -3.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 5, 10, 7, 0F, 0.0F, 0.0F, 0.0F, -2.0F, -3.0F, -2.0F, -2.0F, -3.0F, -2.0F, 0.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -5.0F, 1.0F, -2.0F, -5.0F, 1.0F, -2.0F, 5.0F, 0.0F, 0.0F); // Import
        gunModel[280].setRotationPoint(-7F, -30F, -3.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 5, 12, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, -2.0F, -3.0F, 1.0F, -2.0F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[281].setRotationPoint(-12F, -20F, -3.5F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 3, 7, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[282].setRotationPoint(-14F, -41F, -3.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 3, 4, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -2.0F); // Import
        gunModel[283].setRotationPoint(-14F, -34F, -3.5F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 3, 9, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 6.0F, 0.0F, -2.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -2.0F); // Import
        gunModel[284].setRotationPoint(-16F, -30F, -3.5F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 3, 11, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 6.0F, -1.0F, -2.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 6.0F, -1.0F, -2.0F); // Import
        gunModel[285].setRotationPoint(-22F, -21F, -3.5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 10, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[286].setRotationPoint(-11F, -41F, -3F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 2, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[287].setRotationPoint(-1F, -41F, -3F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 1, 12, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[288].setRotationPoint(174F, -61F, -2F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 1, 10, 4, 0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[289].setRotationPoint(170F, -61F, -2F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 6, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[290].setRotationPoint(168F, -51F, -2F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 5, 6, 4, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[291].setRotationPoint(169F, -61F, -2F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[292].setRotationPoint(170F, -44F, -1F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 66, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[293].setRotationPoint(109F, -43.5F, -0.5F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[294].setRotationPoint(2F, -41F, -1F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 7, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[295].setRotationPoint(2F, -39F, -1F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[296].setRotationPoint(5F, -36F, -1F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[297].setRotationPoint(6F, -34F, -1F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[298].setRotationPoint(7F, -32F, -1F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 12, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[299].setRotationPoint(4F, -29F, -1F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[300].setRotationPoint(1F, -32F, -1F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 6, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[301].setRotationPoint(18F, -42F, -2F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 6, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[302].setRotationPoint(18F, -34F, -2F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 6, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[303].setRotationPoint(18F, -42F, 1F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 6, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[304].setRotationPoint(18F, -34F, 1F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, -3.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[305].setRotationPoint(16F, -31F, -1F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 1, 11, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[306].setRotationPoint(18F, -42F, -1F);

        gunModel[307].addShapeBox(0F, -4F, 0F, 1, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[307].setRotationPoint(22F, -34F, -1F);
        gunModel[307].rotateAngleZ = -0.12217305F;

        gunModel[308].addShapeBox(0F, 0F, 0F, 5, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[308].setRotationPoint(19F, -43F, -4F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 16, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[309].setRotationPoint(44F, -44F, -4F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 56, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[310].setRotationPoint(-87F, -53F, -2F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 49, 4, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[311].setRotationPoint(-87F, -51F, 3F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 49, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[312].setRotationPoint(-87F, -51F, -4F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 56, 3, 3, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[313].setRotationPoint(-87F, -53F, 1F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 56, 3, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[314].setRotationPoint(-87F, -53F, -4F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 48, 2, 3, 0F, 0.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[315].setRotationPoint(-87F, -47F, 3F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 48, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F); // Import
        gunModel[316].setRotationPoint(-87F, -47F, -6F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 48, 1, 12, 0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[317].setRotationPoint(-87F, -46F, -6F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 7, 4, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[318].setRotationPoint(-38F, -51F, 3F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[319].setRotationPoint(-39F, -46F, -2F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 8, 6, 3, 0F, -1.0F, -4.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, -1.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -3.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[320].setRotationPoint(-39F, -51F, -6F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[321].setRotationPoint(-38F, -50F, 3F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 8, 3, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[322].setRotationPoint(-39F, -48F, 1F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 48, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F); // Import
        gunModel[323].setRotationPoint(-87F, -45F, -6F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 8, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F); // Import
        gunModel[324].setRotationPoint(-39F, -45F, -6F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import
        gunModel[325].setRotationPoint(-39F, -41F, -2F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 8, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[326].setRotationPoint(-39F, -43F, -2F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 16, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[327].setRotationPoint(-72F, -43F, -2F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 13, 11, 4, 0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[328].setRotationPoint(-52F, -43F, -2F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 23, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -17.0F, 0.0F, 0.0F, -17.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[329].setRotationPoint(-77F, -20F, -2F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 8, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F); // Import
        gunModel[330].setRotationPoint(-80F, -43F, -2F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 1, 23, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[331].setRotationPoint(-81F, -43F, -2F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[332].setRotationPoint(-80F, -20F, -2F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[333].setRotationPoint(-55F, -40F, -2F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[334].setRotationPoint(-58F, -43F, 2F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[335].setRotationPoint(-66F, -43F, 2F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 7, 3, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[336].setRotationPoint(-73F, -39F, -1F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[337].setRotationPoint(-58F, -43F, -3F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 8, 3, 1, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[338].setRotationPoint(-66F, -43F, -3F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, -2.0F, 0.0F, -2.0F, 0.0F, 2.0F, -2.0F, 0.0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[339].setRotationPoint(-73F, -38F, 1F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, -2.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.0F, -2.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[340].setRotationPoint(-73F, -38F, -3F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[341].setRotationPoint(-58.5F, -42F, -3.5F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 4, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[342].setRotationPoint(-56F, -43F, -2F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 1, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[343].setRotationPoint(-54F, -40F, -2F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[344].setRotationPoint(-53F, -38F, -2F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 25, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -17.0F, 0.0F, 0.0F, -17.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[345].setRotationPoint(-77F, -16F, -2F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 6, 11, 4, 0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -11.0F, 0.0F, 1.0F, -11.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[346].setRotationPoint(-52F, -43F, -2F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 1, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[347].setRotationPoint(-52F, -43F, -2F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 3, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[348].setRotationPoint(-49F, -43F, -2F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 3, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[349].setRotationPoint(-80F, -16F, -2F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 5, 1, 4, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[350].setRotationPoint(-85F, -16F, -2F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 5, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[351].setRotationPoint(-85F, -13F, -2F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[352].setRotationPoint(-91F, -53F, -2F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 4, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[353].setRotationPoint(-91F, -51F, -4F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[354].setRotationPoint(-91F, -47F, -6F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 4, 28, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, 2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F); // Import
        gunModel[355].setRotationPoint(-91F, -45F, -6F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 4, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[356].setRotationPoint(-89F, -17F, -4F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 7, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F); // Import
        gunModel[357].setRotationPoint(-92F, -14F, -4F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[358].setRotationPoint(-94F, -53F, -2F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[359].setRotationPoint(-94F, -50F, -4F);

        gunModel[360].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[360].setRotationPoint(-94F, -47F, -5F);

        gunModel[361].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[361].setRotationPoint(-94F, -44F, -5F);

        gunModel[362].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[362].setRotationPoint(-94F, -41F, -5F);

        gunModel[363].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[363].setRotationPoint(-94F, -38F, -4.5F);

        gunModel[364].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[364].setRotationPoint(-93F, -35F, -4.5F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[365].setRotationPoint(-93F, -32F, -4.5F);

        gunModel[366].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[366].setRotationPoint(-93F, -29F, -4F);

        gunModel[367].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[367].setRotationPoint(-92F, -26F, -4F);

        gunModel[368].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[368].setRotationPoint(-92F, -23F, -4F);

        gunModel[369].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[369].setRotationPoint(-92F, -20F, -4F);

        gunModel[370].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[370].setRotationPoint(-91F, -17F, -4F);

        gunModel[371].addShapeBox(0F, 0F, 0F, 1, 28, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, -2.0F, 3.0F, 0.0F, -2.0F, 3.0F, 0.0F, -2.0F, -3.0F, 0.0F, -2.0F); // Import
        gunModel[371].setRotationPoint(-95F, -45F, -6F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[372].setRotationPoint(-95F, -53F, -2F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[373].setRotationPoint(-95F, -51F, -4F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 1, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[374].setRotationPoint(-95F, -47F, -6F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[375].setRotationPoint(-92F, -17F, -4F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 6, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[376].setRotationPoint(-87F, -43F, -0.5F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 3, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[377].setRotationPoint(-87F, -35F, -0.5F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 1, 11, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[378].setRotationPoint(-82F, -35F, -0.5F);

        gunModel[379].addShapeBox(0F, 0F, 0F, 5, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[379].setRotationPoint(-86F, -24F, -0.5F);

        gunModel[380].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[380].setRotationPoint(-81F, -21F, -0.5F);

        gunModel[381].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -3.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[381].setRotationPoint(-77F, -20F, -0.5F);

        gunModel[382].addShapeBox(0F, 0F, 0F, 10, 4, 1, 0F, 2.0F, -3.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 2.0F, -3.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[382].setRotationPoint(-62F, -32F, -0.5F);

        gunModel[383].addShapeBox(0F, 0F, 0F, 13, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, -9.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[383].setRotationPoint(-74F, -19F, -0.5F);

        gunModel[384].addShapeBox(0F, 0F, 0F, 13, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 2.0F, -9.0F, -1.0F, 2.0F, -9.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import
        gunModel[384].setRotationPoint(-52F, -32F, -2F);

        gunModel[385].addShapeBox(0F, 0F, 0F, 25, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 17.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, 2.0F, -17.0F, -1.0F, 2.0F, -17.0F, -1.0F, -2.0F, 0.0F, -1.0F); // Import
        gunModel[385].setRotationPoint(-77F, -15F, -2F);

        gunModel[386].addShapeBox(0F, 0F, 0F, 3, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, -1.0F, 2.0F, -4.0F, -1.0F, 2.0F, -4.0F, -1.0F, -2.0F, -1.0F, -1.0F); // Import
        gunModel[386].setRotationPoint(-80F, -11F, -2F);

        gunModel[387].addShapeBox(0F, 0F, 0F, 10, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F); // Import
        gunModel[387].setRotationPoint(-90F, -11F, -2F);

        gunModel[388].addShapeBox(0F, 0F, 0F, 7, 4, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, -4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[388].setRotationPoint(-38F, -51F, -4F);

        gunModel[389].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, -2.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 4.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[389].setRotationPoint(-38F, -50F, -4F);

        gunModel[390].addShapeBox(0F, 0F, 0F, 8, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[390].setRotationPoint(-39F, -48F, -3F);

        gunModel[391].addShapeBox(0F, 0F, 0F, 8, 6, 3, 0F, -1.0F, -3.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, -1.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -3.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[391].setRotationPoint(-39F, -51F, 3F);

        gunModel[392].addShapeBox(0F, 2F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[392].setRotationPoint(22F, -34F, -1.5F);
        gunModel[392].rotateAngleZ = -0.12217305F;

        gunModel[393].addShapeBox(0F, 4F, 0F, 1, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[393].setRotationPoint(22F, -34F, -1.5F);
        gunModel[393].rotateAngleZ = -0.12217305F;

        gunModel[394].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[394].setRotationPoint(-82.5F, -35F, -0.5F);

        gunModel[395].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[395].setRotationPoint(-84.5F, -35F, -0.5F);

        gunModel[396].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[396].setRotationPoint(-84.5F, -25F, -0.5F);

        gunModel[397].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[397].setRotationPoint(-82.5F, -25F, -0.5F);

        gunModel[398].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[398].setRotationPoint(-63.5F, -27F, -0.5F);
        gunModel[398].rotateAngleZ = 0.5934119F;

        gunModel[399].addShapeBox(0F, -2F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[399].setRotationPoint(-63.5F, -27F, -0.5F);
        gunModel[399].rotateAngleZ = 0.5934119F;

        gunModel[400].addShapeBox(-12F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[400].setRotationPoint(-63.5F, -27F, -0.5F);
        gunModel[400].rotateAngleZ = 0.5934119F;

        gunModel[401].addShapeBox(-12F, -1F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[401].setRotationPoint(-63.5F, -27F, -0.5F);
        gunModel[401].rotateAngleZ = 0.5934119F;

        gunModel[402].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[402].setRotationPoint(9F, -42F, -7F);

        gunModel[403].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[403].setRotationPoint(4F, -42F, -7F);

        gunModel[404].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[404].setRotationPoint(172F, -62F, -2F);

        gunModel[405].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[405].setRotationPoint(55F, -63.5F, 1F);

        gunModel[406].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, -1.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, -0.2F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F, 0.4F, -0.2F, 0.0F, -0.6F, -0.2F); // Import
        gunModel[406].setRotationPoint(51.99F, -64F, 1.9F);

        gunModel[407].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, -1.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, -0.2F, -0.4F, 0.0F, 0.8F, -0.4F, 0.0F, 0.4F, -0.2F, 0.0F, -0.6F, -0.2F); // Import
        gunModel[407].setRotationPoint(51.99F, -64F, -2.7F);

        gunModel[408].addShapeBox(0F, 0F, 0F, 54, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0F, 0.0F, -1F); // Import
        gunModel[408].setRotationPoint(-11F, -61F, -3F);

        gunModel[409].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[409].setRotationPoint(-2F, -62F, -3F);

        gunModel[410].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[410].setRotationPoint(2F, -62F, -3F);

        gunModel[411].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[411].setRotationPoint(6F, -62F, -3F);

        gunModel[412].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[412].setRotationPoint(10F, -62F, -3F);

        gunModel[413].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[413].setRotationPoint(14F, -62F, -3F);

        gunModel[414].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[414].setRotationPoint(18F, -62F, -3F);

        gunModel[415].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[415].setRotationPoint(22F, -62F, -3F);

        gunModel[416].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[416].setRotationPoint(26F, -62F, -3F);

        gunModel[417].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[417].setRotationPoint(30F, -62F, -3F);

        gunModel[418].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[418].setRotationPoint(34F, -62F, -3F);

        gunModel[419].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[419].setRotationPoint(82F, -62F, -3F);

        gunModel[420].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[420].setRotationPoint(86F, -62F, -3F);

        gunModel[421].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[421].setRotationPoint(90F, -62F, -3F);

        gunModel[422].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[422].setRotationPoint(94F, -62F, -3F);

        gunModel[423].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[423].setRotationPoint(98F, -62F, -3F);

        gunModel[424].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[424].setRotationPoint(102F, -62F, -3F);

        gunModel[425].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[425].setRotationPoint(106F, -62F, -3F);

        gunModel[426].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[426].setRotationPoint(78F, -61F, -3F);

        gunModel[427].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[427].setRotationPoint(67F, -54F, 6F);

        gunModel[428].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[428].setRotationPoint(67F, -49F, 6F);

        gunModel[429].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[429].setRotationPoint(71F, -54F, 6F);

        gunModel[430].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[430].setRotationPoint(71F, -49F, 6F);

        gunModel[431].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[431].setRotationPoint(75F, -54F, 6F);

        gunModel[432].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[432].setRotationPoint(75F, -49F, 6F);

        gunModel[433].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[433].setRotationPoint(79F, -54F, 6F);

        gunModel[434].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[434].setRotationPoint(79F, -49F, 6F);

        gunModel[435].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[435].setRotationPoint(83F, -54F, 6F);

        gunModel[436].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[436].setRotationPoint(83F, -49F, 6F);

        gunModel[437].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[437].setRotationPoint(87F, -54F, 6F);

        gunModel[438].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[438].setRotationPoint(87F, -49F, 6F);

        gunModel[439].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[439].setRotationPoint(91F, -54F, 6F);

        gunModel[440].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[440].setRotationPoint(91F, -49F, 6F);

        gunModel[441].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[441].setRotationPoint(95F, -54F, 6F);

        gunModel[442].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[442].setRotationPoint(95F, -49F, 6F);

        gunModel[443].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[443].setRotationPoint(99F, -54F, 6F);

        gunModel[444].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[444].setRotationPoint(99F, -49F, 6F);

        gunModel[445].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[445].setRotationPoint(103F, -54F, 6F);

        gunModel[446].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[446].setRotationPoint(103F, -49F, 6F);

        gunModel[447].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[447].setRotationPoint(107F, -54F, 6F);

        gunModel[448].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[448].setRotationPoint(107F, -49F, 6F);

        gunModel[449].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[449].setRotationPoint(103F, -54F, -7F);

        gunModel[450].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[450].setRotationPoint(103F, -49F, -7F);

        gunModel[451].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[451].setRotationPoint(99F, -54F, -7F);

        gunModel[452].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[452].setRotationPoint(99F, -49F, -7F);

        gunModel[453].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[453].setRotationPoint(95F, -54F, -7F);

        gunModel[454].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[454].setRotationPoint(95F, -49F, -7F);

        gunModel[455].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[455].setRotationPoint(91F, -54F, -7F);

        gunModel[456].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[456].setRotationPoint(91F, -49F, -7F);

        gunModel[457].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[457].setRotationPoint(87F, -54F, -7F);

        gunModel[458].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[458].setRotationPoint(87F, -49F, -7F);

        gunModel[459].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[459].setRotationPoint(83F, -54F, -7F);

        gunModel[460].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[460].setRotationPoint(83F, -49F, -7F);

        gunModel[461].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[461].setRotationPoint(79F, -54F, -7F);

        gunModel[462].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[462].setRotationPoint(79F, -49F, -7F);

        gunModel[463].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[463].setRotationPoint(75F, -54F, -7F);

        gunModel[464].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[464].setRotationPoint(75F, -49F, -7F);

        gunModel[465].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[465].setRotationPoint(71F, -54F, -7F);

        gunModel[466].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[466].setRotationPoint(71F, -49F, -7F);

        gunModel[467].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[467].setRotationPoint(67F, -54F, -7F);

        gunModel[468].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[468].setRotationPoint(67F, -49F, -7F);

        gunModel[469].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[469].setRotationPoint(63F, -54F, -7F);

        gunModel[470].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[470].setRotationPoint(63F, -49F, -7F);

        gunModel[471].addShapeBox(0F, 0F, 0F, 28, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[471].setRotationPoint(0F, -50F, 4.62F);

        gunModel[472].addShapeBox(0F, 0F, 0F, 19, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[472].setRotationPoint(5F, -47F, 4.62F);

        gunModel[473].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[473].setRotationPoint(28F, -50F, 4.62F);

        gunModel[474].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 64
        gunModel[474].setRotationPoint(-1F, -50F, 4.62F);

        gunModel[475].addShapeBox(0F, 0F, 0F, 19, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 64
        gunModel[475].setRotationPoint(5F, -45F, 4.62F);

        gunModel[476].addShapeBox(0F, 0F, 0F, 8, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[476].setRotationPoint(2F, -49.5F, 5.12F);

        gunModel[477].addShapeBox(0F, 0F, 0F, 8, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 64
        gunModel[477].setRotationPoint(18F, -49.5F, 5.12F);

        gunModel[478].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[478].setRotationPoint(-18F, -46F, -5.38F);

        gunModel[479].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[479].setRotationPoint(-18F, -47F, -5.38F);

        gunModel[480].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 71
        gunModel[480].setRotationPoint(-18F, -45F, -5.38F);

        gunModel[481].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[481].setRotationPoint(1F, -44F, -5.38F);

        gunModel[482].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[482].setRotationPoint(1F, -45F, -5.38F);

        gunModel[483].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 71
        gunModel[483].setRotationPoint(1F, -43F, -5.38F);

        gunModel[484].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[484].setRotationPoint(45F, -45F, -5.38F);

        gunModel[485].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[485].setRotationPoint(45F, -46F, -5.38F);

        gunModel[486].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 71
        gunModel[486].setRotationPoint(45F, -44F, -5.38F);

        gunModel[487].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[487].setRotationPoint(55F, -49.5F, -5.38F);

        gunModel[488].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[488].setRotationPoint(55F, -50.5F, -5.38F);

        gunModel[489].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 71
        gunModel[489].setRotationPoint(55F, -48.5F, -5.38F);

        gunModel[490].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[490].setRotationPoint(172.5F, -64F, -0.5F);

        gunModel[491].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1F, 0.25F, 0.0F, -1F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0F, -0.5F, 0.0F, 0F, -0.5F); // Import
        gunModel[491].setRotationPoint(172.5F, -63.5F, 1.5F);

        gunModel[492].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F); // Import
        gunModel[492].setRotationPoint(172.5F, -64F, 1.5F);

        gunModel[493].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import
        gunModel[493].setRotationPoint(172.5F, -66F, 1.5F);

        gunModel[494].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import
        gunModel[494].setRotationPoint(172.5F, -63.5F, -2.5F);

        gunModel[495].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -1F, -0.5F, 0F, -1F, -0.5F); // Import
        gunModel[495].setRotationPoint(172.5F, -64F, -2.5F);

        gunModel[496].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[496].setRotationPoint(172.5F, -66F, -2.5F);

        gunModel[497].addBox(0F, 0F, 0F, 1, 3, 2, 0F); // Box 540
        gunModel[497].setRotationPoint(-15F, -59F, -1F);
        gunModel[497].rotateAngleZ = -0.78539816F;


        ammoModel = new ModelRendererTurbo[42];
        ammoModel[0] = new ModelRendererTurbo(this, 89, 233, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 137, 233, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 201, 233, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 49, 241, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 241, 241, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 89, 249, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 137, 249, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 489, 233, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 185, 241, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 289, 241, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 201, 249, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 225, 249, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 305, 249, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 385, 249, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 409, 249, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 433, 249, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 457, 249, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 345, 169, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 321, 209, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 41, 249, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 57, 217, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 89, 217, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 465, 169, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 401, 161, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 353, 249, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 489, 169, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 25, 257, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 49, 257, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 73, 257, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 185, 257, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 241, 257, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 265, 257, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 289, 257, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 321, 257, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 361, 257, textureX, textureY); // Import
        ammoModel[41] = new ModelRendererTurbo(this, 473, 257, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 13, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(26F, -45F, -3.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 13, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(26F, -41F, -3.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 13, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(27F, -35F, -3.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 13, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(28F, -30F, -3.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 13, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 3.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 3.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(30F, -24F, -3.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 13, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 4.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 4.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(33F, -17F, -3.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 13, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F); // Import
        ammoModel[6].setRotationPoint(36F, -11F, -3.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 14, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(40F, -5F, -3.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 15, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 3.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -4.0F, 3.0F, 0.0F); // Import
        ammoModel[8].setRotationPoint(44F, 0F, -3.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 17, 5, 7, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 4.0F, 0.0F, -2.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, 3.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, -9.0F, 3.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(48F, 4F, -3.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 2, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 8.0F, 0.0F, 0.0F, -7.0F, 2.0F, 0.0F, -7.0F, 2.0F, 0.0F, 8.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(65F, 1F, -3.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(39F, -45F, -2.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[12].setRotationPoint(39F, -41F, -2.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[13].setRotationPoint(40F, -36F, -2.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[14].setRotationPoint(41F, -32F, -2.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 5, 7, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[15].setRotationPoint(43F, -27F, -2.5F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[16].setRotationPoint(46F, -20F, -2.5F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 5, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, -1.0F, 0.0F, 5.0F, -1.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        ammoModel[17].setRotationPoint(49F, -15F, -2.5F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 6.0F, -1.0F, 0.0F, 6.0F, -1.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        ammoModel[18].setRotationPoint(54F, -9F, -2.5F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 6, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 5.0F, -2.0F, 0.0F, 5.0F, -2.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import
        ammoModel[19].setRotationPoint(59F, -4F, -2.5F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[20].setRotationPoint(65F, -1F, -2.5F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[21].setRotationPoint(24F, -45F, -1.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[22].setRotationPoint(24F, -41F, -1.5F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[23].setRotationPoint(25F, -35F, -1.5F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[24].setRotationPoint(26F, -30F, -1.5F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 2, 7, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F); // Import
        ammoModel[25].setRotationPoint(28F, -24F, -1.5F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F); // Import
        ammoModel[26].setRotationPoint(31F, -16F, -1.5F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import
        ammoModel[27].setRotationPoint(34F, -10F, -1.5F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import
        ammoModel[28].setRotationPoint(38F, -4F, -1.5F);

        ammoModel[29].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 2.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 2.0F, 0.0F); // Import
        ammoModel[29].setRotationPoint(42F, 1F, -1.5F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F); // Import
        ammoModel[30].setRotationPoint(46F, 6F, -1.5F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, -2.0F, 0.0F, 5.0F, -2.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        ammoModel[31].setRotationPoint(53F, 12F, -1.5F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[32].setRotationPoint(39F, -45F, -3.5F);

        ammoModel[33].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[33].setRotationPoint(39F, -41F, -3.5F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[34].setRotationPoint(40F, -36F, -3.5F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[35].setRotationPoint(41F, -32F, -3.5F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 1, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[36].setRotationPoint(43F, -27F, -3.5F);

        ammoModel[37].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[37].setRotationPoint(46F, -20F, -3.5F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 1, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, -1.0F, 5.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F); // Import
        ammoModel[38].setRotationPoint(49F, -15F, -3.5F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, -1.0F, 5.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F); // Import
        ammoModel[39].setRotationPoint(54F, -9F, -3.5F);

        ammoModel[40].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F); // Import
        ammoModel[40].setRotationPoint(59F, -4F, -3.5F);

        ammoModel[41].addShapeBox(0F, 0F, 0F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, -1.0F, -1.0F, 2.0F, -1.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        ammoModel[41].setRotationPoint(65F, 1F, -3.5F);

        extraAmmoModel = new ModelRendererTurbo[42];
        extraAmmoModel[0] = new ModelRendererTurbo(this, 89, 233, textureX, textureY); // Import
        extraAmmoModel[1] = new ModelRendererTurbo(this, 137, 233, textureX, textureY); // Import
        extraAmmoModel[2] = new ModelRendererTurbo(this, 201, 233, textureX, textureY); // Import
        extraAmmoModel[3] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Import
        extraAmmoModel[4] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import
        extraAmmoModel[5] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import
        extraAmmoModel[6] = new ModelRendererTurbo(this, 49, 241, textureX, textureY); // Import
        extraAmmoModel[7] = new ModelRendererTurbo(this, 241, 241, textureX, textureY); // Import
        extraAmmoModel[8] = new ModelRendererTurbo(this, 89, 249, textureX, textureY); // Import
        extraAmmoModel[9] = new ModelRendererTurbo(this, 137, 249, textureX, textureY); // Import
        extraAmmoModel[10] = new ModelRendererTurbo(this, 489, 233, textureX, textureY); // Import
        extraAmmoModel[11] = new ModelRendererTurbo(this, 185, 241, textureX, textureY); // Import
        extraAmmoModel[12] = new ModelRendererTurbo(this, 289, 241, textureX, textureY); // Import
        extraAmmoModel[13] = new ModelRendererTurbo(this, 201, 249, textureX, textureY); // Import
        extraAmmoModel[14] = new ModelRendererTurbo(this, 225, 249, textureX, textureY); // Import
        extraAmmoModel[15] = new ModelRendererTurbo(this, 305, 249, textureX, textureY); // Import
        extraAmmoModel[16] = new ModelRendererTurbo(this, 385, 249, textureX, textureY); // Import
        extraAmmoModel[17] = new ModelRendererTurbo(this, 409, 249, textureX, textureY); // Import
        extraAmmoModel[18] = new ModelRendererTurbo(this, 433, 249, textureX, textureY); // Import
        extraAmmoModel[19] = new ModelRendererTurbo(this, 457, 249, textureX, textureY); // Import
        extraAmmoModel[20] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Import
        extraAmmoModel[21] = new ModelRendererTurbo(this, 345, 169, textureX, textureY); // Import
        extraAmmoModel[22] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        extraAmmoModel[23] = new ModelRendererTurbo(this, 321, 209, textureX, textureY); // Import
        extraAmmoModel[24] = new ModelRendererTurbo(this, 41, 249, textureX, textureY); // Import
        extraAmmoModel[25] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // Import
        extraAmmoModel[26] = new ModelRendererTurbo(this, 57, 217, textureX, textureY); // Import
        extraAmmoModel[27] = new ModelRendererTurbo(this, 89, 217, textureX, textureY); // Import
        extraAmmoModel[28] = new ModelRendererTurbo(this, 465, 169, textureX, textureY); // Import
        extraAmmoModel[29] = new ModelRendererTurbo(this, 401, 161, textureX, textureY); // Import
        extraAmmoModel[30] = new ModelRendererTurbo(this, 353, 249, textureX, textureY); // Import
        extraAmmoModel[31] = new ModelRendererTurbo(this, 489, 169, textureX, textureY); // Import
        extraAmmoModel[32] = new ModelRendererTurbo(this, 25, 257, textureX, textureY); // Import
        extraAmmoModel[33] = new ModelRendererTurbo(this, 49, 257, textureX, textureY); // Import
        extraAmmoModel[34] = new ModelRendererTurbo(this, 73, 257, textureX, textureY); // Import
        extraAmmoModel[35] = new ModelRendererTurbo(this, 185, 257, textureX, textureY); // Import
        extraAmmoModel[36] = new ModelRendererTurbo(this, 241, 257, textureX, textureY); // Import
        extraAmmoModel[37] = new ModelRendererTurbo(this, 265, 257, textureX, textureY); // Import
        extraAmmoModel[38] = new ModelRendererTurbo(this, 289, 257, textureX, textureY); // Import
        extraAmmoModel[39] = new ModelRendererTurbo(this, 321, 257, textureX, textureY); // Import
        extraAmmoModel[40] = new ModelRendererTurbo(this, 361, 257, textureX, textureY); // Import
        extraAmmoModel[41] = new ModelRendererTurbo(this, 473, 257, textureX, textureY); // Import

        extraAmmoModel[0].addShapeBox(0F, 0F, 0F, 13, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[0].setRotationPoint(26F, -45F, -3.5F);

        extraAmmoModel[1].addShapeBox(0F, 0F, 0F, 13, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F); // Import
        extraAmmoModel[1].setRotationPoint(26F, -41F, -3.5F);

        extraAmmoModel[2].addShapeBox(0F, 0F, 0F, 13, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F); // Import
        extraAmmoModel[2].setRotationPoint(27F, -35F, -3.5F);

        extraAmmoModel[3].addShapeBox(0F, 0F, 0F, 13, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.0F); // Import
        extraAmmoModel[3].setRotationPoint(28F, -30F, -3.5F);

        extraAmmoModel[4].addShapeBox(0F, 0F, 0F, 13, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 3.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 3.0F, 0.0F); // Import
        extraAmmoModel[4].setRotationPoint(30F, -24F, -3.5F);

        extraAmmoModel[5].addShapeBox(0F, 0F, 0F, 13, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 4.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 4.0F, 0.0F); // Import
        extraAmmoModel[5].setRotationPoint(33F, -17F, -3.5F);

        extraAmmoModel[6].addShapeBox(0F, 0F, 0F, 13, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F); // Import
        extraAmmoModel[6].setRotationPoint(36F, -11F, -3.5F);

        extraAmmoModel[7].addShapeBox(0F, 0F, 0F, 14, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -4.0F, 4.0F, 0.0F); // Import
        extraAmmoModel[7].setRotationPoint(40F, -5F, -3.5F);

        extraAmmoModel[8].addShapeBox(0F, 0F, 0F, 15, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 3.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, -4.0F, 3.0F, 0.0F); // Import
        extraAmmoModel[8].setRotationPoint(44F, 0F, -3.5F);

        extraAmmoModel[9].addShapeBox(0F, 0F, 0F, 17, 5, 7, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 4.0F, 0.0F, -2.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, 3.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, -9.0F, 3.0F, 0.0F); // Import
        extraAmmoModel[9].setRotationPoint(48F, 4F, -3.5F);

        extraAmmoModel[10].addShapeBox(0F, 0F, 0F, 2, 11, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 8.0F, 0.0F, 0.0F, -7.0F, 2.0F, 0.0F, -7.0F, 2.0F, 0.0F, 8.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[10].setRotationPoint(65F, 1F, -3.5F);

        extraAmmoModel[11].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[11].setRotationPoint(39F, -45F, -2.5F);

        extraAmmoModel[12].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[12].setRotationPoint(39F, -41F, -2.5F);

        extraAmmoModel[13].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[13].setRotationPoint(40F, -36F, -2.5F);

        extraAmmoModel[14].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[14].setRotationPoint(41F, -32F, -2.5F);

        extraAmmoModel[15].addShapeBox(0F, 0F, 0F, 5, 7, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[15].setRotationPoint(43F, -27F, -2.5F);

        extraAmmoModel[16].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[16].setRotationPoint(46F, -20F, -2.5F);

        extraAmmoModel[17].addShapeBox(0F, 0F, 0F, 5, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, -1.0F, 0.0F, 5.0F, -1.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[17].setRotationPoint(49F, -15F, -2.5F);

        extraAmmoModel[18].addShapeBox(0F, 0F, 0F, 5, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 6.0F, -1.0F, 0.0F, 6.0F, -1.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[18].setRotationPoint(54F, -9F, -2.5F);

        extraAmmoModel[19].addShapeBox(0F, 0F, 0F, 6, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 5.0F, -2.0F, 0.0F, 5.0F, -2.0F, 0.0F, -6.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[19].setRotationPoint(59F, -4F, -2.5F);

        extraAmmoModel[20].addShapeBox(0F, 0F, 0F, 5, 4, 5, 0F, 0.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[20].setRotationPoint(65F, -1F, -2.5F);

        extraAmmoModel[21].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[21].setRotationPoint(24F, -45F, -1.5F);

        extraAmmoModel[22].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[22].setRotationPoint(24F, -41F, -1.5F);

        extraAmmoModel[23].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[23].setRotationPoint(25F, -35F, -1.5F);

        extraAmmoModel[24].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[24].setRotationPoint(26F, -30F, -1.5F);

        extraAmmoModel[25].addShapeBox(0F, 0F, 0F, 2, 7, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F); // Import
        extraAmmoModel[25].setRotationPoint(28F, -24F, -1.5F);

        extraAmmoModel[26].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F); // Import
        extraAmmoModel[26].setRotationPoint(31F, -16F, -1.5F);

        extraAmmoModel[27].addShapeBox(0F, 0F, 0F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import
        extraAmmoModel[27].setRotationPoint(34F, -10F, -1.5F);

        extraAmmoModel[28].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 1.0F, 0.0F); // Import
        extraAmmoModel[28].setRotationPoint(38F, -4F, -1.5F);

        extraAmmoModel[29].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 2.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 2.0F, 0.0F); // Import
        extraAmmoModel[29].setRotationPoint(42F, 1F, -1.5F);

        extraAmmoModel[30].addShapeBox(0F, 0F, 0F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, 9.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[30].setRotationPoint(46F, 6F, -1.5F);

        extraAmmoModel[31].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, -2.0F, 0.0F, 5.0F, -2.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[31].setRotationPoint(53F, 12F, -1.5F);

        extraAmmoModel[32].addShapeBox(0F, 0F, 0F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[32].setRotationPoint(39F, -45F, -3.5F);

        extraAmmoModel[33].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[33].setRotationPoint(39F, -41F, -3.5F);

        extraAmmoModel[34].addShapeBox(0F, 0F, 0F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[34].setRotationPoint(40F, -36F, -3.5F);

        extraAmmoModel[35].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[35].setRotationPoint(41F, -32F, -3.5F);

        extraAmmoModel[36].addShapeBox(0F, 0F, 0F, 1, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[36].setRotationPoint(43F, -27F, -3.5F);

        extraAmmoModel[37].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[37].setRotationPoint(46F, -20F, -3.5F);

        extraAmmoModel[38].addShapeBox(0F, 0F, 0F, 1, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, -1.0F, 5.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[38].setRotationPoint(49F, -15F, -3.5F);

        extraAmmoModel[39].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, -1.0F, 5.0F, 0.0F, -1.0F, -5.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[39].setRotationPoint(54F, -9F, -3.5F);

        extraAmmoModel[40].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, -6.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[40].setRotationPoint(59F, -4F, -3.5F);

        extraAmmoModel[41].addShapeBox(0F, 0F, 0F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 2.0F, -1.0F, -1.0F, 2.0F, -1.0F, -1.0F, -3.0F, 0.0F, 0.0F); // Import
        extraAmmoModel[41].setRotationPoint(65F, 1F, -3.5F);

        slideModel = new ModelRendererTurbo[7];
        slideModel[0] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 377, 265, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 161, 273, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 89, 265, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 313, 153, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 497, 177, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 78, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(54F, -56F, -1F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 26, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        slideModel[1].setRotationPoint(28F, -56F, -4F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 26, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[2].setRotationPoint(28F, -54F, -4F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 26, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[3].setRotationPoint(28F, -58F, -2F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[4].setRotationPoint(52F, -54F, -6F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[5].setRotationPoint(52F, -55F, -6F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[6].setRotationPoint(52F, -55F, -11F);


        barrelAttachPoint = new Vector3f(178F / 16F, 47F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(88F / 16F, 51F / 16F, -6F / 16F);

        scopeAttachPoint = new Vector3f(13F / 16F, 61F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(90 / 16F, 42F / 16F, 0F / 16F);
        gunOffset = -0.6F;
        thirdPersonOffset = new Vector3f(0.0D, -0.12D, 0.0D);
        gunSlideDistance = 2.6F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, 0.0F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.63F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = false;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.0F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 5;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        enableNewArm = true;
        leftArmPos = new Vector3f(2F, 0.1F, -8.5F);
        leftArmRot = new Vector3f(-80F, -55F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        translateAll(0F, 0F, 0F);
        crouchZoom = -0.05F;
        zoomOffset = 0.2F;
        ShakeDistance = 0.32F;

        //修正模型位移
        Vector3f vec3 = new Vector3f(5F, -10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        pumpAttachPoint = Vector3f.add(pumpAttachPoint, attVec, null);
        zoomOffsetY = -0.0375F;
        gunOffsetX = -2F;

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        flipAll();
    }
}